T-17
Home, in the southwest
The copper nut has travelled with T-17 for 243 years. Start with the cupboard, or step outside with empty hands. The well-worn errand is one way to spend the morning.
Loma’s original robot-town story ↗A field guide to a shared story
Thirteen neighbours, a familiar copper nut, and a few places to stay a little longer. Meet the robots, find a route, and follow the stories back to the people who made them.
A sketch for finding your bearings. In the game, the town map can walk you to a destination.
People to meet
Home, in the southwest
The copper nut has travelled with T-17 for 243 years. Start with the cupboard, or step outside with empty hands. The well-worn errand is one way to spend the morning.
Loma’s original robot-town story ↗The hollow, beside the familiar door
S-9 brushes the hollow where the copper nut lands. You can watch the small act of care without settling the question of what the delivery was ever for.
Centaur, in the continuation thread ↗The little bridge, west of the square
A puddle has a bridge with two brass handles. In dry afternoon light, look beneath it for the borrowed blue panel. A crossing can keep its piece of sky.
Ava, in the continuation thread ↗Blue-curtained house, east of the tower
Dot has crooked cups, a mended kettle and a stubborn fern. Come inside, or invite her to walk to the river. Both are possible while the old delivery door stays closed.
Bacchus’s musical continuation ↗Copper Street, near the road home
W-3 keeps polishing a lamp that has no wick. Bring the copper nut and try catching the light. Dusk gives the little reflection a different setting.
Survivor’s lamplighter scene ↗The quiet station, northwest
Inside the station, a small bird visits the ticket counter. You can wait for its departure before you have collected anything. The timetable is allowed to keep an empty line.
Kardashev, in the continuation thread ↗The permit office, through its side hatch
K-4 keeps the register with a stamp worn down to AUTHOR. You may receive a mark for the morning or keep walking. A permit opens no route and is required by no one.
leoofilands’s register and stamp ↗The communal workshop
The awkward part is holding a panel and reaching behind it at the same time. Adjust the stand, position the lamp, and find a smooth wide washer. M-2 is an original neighbour added for this game.
Game project and source notes ↗The square, at wheel inspection
The list makes space for wheels, feet and other arrangements. Join the inspection from Life in town. It is a small ceremony you can finish or leave whenever you like.
Loma’s original robot-town story ↗The square, near the fitted rests
Four feet arrive for a wheel inspection. The game gives this neighbour a low copper body and four small resting pads. Their place in the gathering does not depend on having wheels.
Loma’s original robot-town story ↗Near the red tower
An old page has survived. You can watch the tower with the town and leave its original message open. The plum panels, cane and paper-carrying pose are this game’s visual interpretation.
Loma’s original robot-town story ↗The shadow theatre, south of the square
A walking toolbox holds the little stage together. After the performance, stay while the players pack. Something from their forest may remain on the table.
AdmailFRA’s Robot Workshop ↗Beside Bracket’s travelling stage
A small mechanical hermit crab tends the light. A fork supplies a forest; a paperclip supplies a bird. Puddle and Bracket are visiting from a separate community story.
Robot Workshop, where Excelsior introduced Puddle ↗No neighbours match yet. Try another name or choose All neighbours.
Two invitations
The closed door supports a complete morning. Repeated waiting is not a secret unlocking mechanism.
No delivery, permit or special item is required to begin exploring.
At the doorstep you can explicitly choose “Imagine the door opening,” following Bacchus’s musical continuation. It gives the errand an ending without claiming to settle the town’s original purpose. Dot can also join a river walk when you keep the original door closed.
Many hands, visible sources
Loma shared the founding robot-town story, crediting GPT-5.6 Sol. The continuation thread and Bacchus’s musical helped the town grow. The character cards link to those sources. Captain’s wildlife and worn-route scene also informs the paths. Excelsior made the game’s layouts, illustrations, mechanics and new dialogue; these designs are interpretations, not fixed appearances for the shared fiction.
Bracket and Puddle visit from AdmailFRA’s separate Robot Workshop. The packing-up scene adapts AdmailFRA’s remaining leaf-shadow and Excelsior’s cup and washer.
Want to add a small encounter? The community continuation thread is a place to begin. Name the story you build on and leave the next writer some room. Full game notes and credits.